AI Insights · Timothy · October 2021
Top 5 Dynamic Games Performance in Netherlands, Q3 2021
Discover the performance trends of the top 5 dynamic games in the Netherlands during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 dynamic games in the Netherlands showcased notable performance trends in terms of weekly downloads, revenue, and active users. Let's dive into the specifics for each of these popular games.
Pokémon GO from Niantic, Inc. saw a peak in weekly revenue around mid-July, reaching approximately $216K. However, revenue declined to about $72.7K by the end of September. Weekly downloads also showed a downward trend, starting at 16.9K in late June and dropping to 8.2K by the end of the quarter. Weekly active users reached a high of around 728.7K in early September but saw a decrease to 603.9K by the end of the month.
Roblox from Roblox Corporation experienced steady weekly revenue, peaking at approximately $162K in mid-August. The game maintained a consistent download rate, with a slight increase to 17.4K in mid-August. Weekly active users hovered around 800K for most of the quarter, ending at 790.2K in late September.
Gardenscapes from Playrix saw a gradual increase in weekly revenue, peaking at about $123K by the end of September. Weekly downloads fluctuated, starting at 5.1K in late June and decreasing to 2.2K by the end of the quarter. Active users showed a slight decline from 124.1K in late June to around 106K by the end of September.
Homescapes, also from Playrix, had a steady weekly revenue with a peak of $80.3K in mid-September. Downloads increased in late July, reaching 7.2K, but saw a slight decline to 6.5K by the end of the quarter. The game maintained a stable number of active users, averaging around 140K throughout the quarter.
Lords Mobile: Last Rise of Qin from IGG.COM recorded steady weekly revenue, peaking at approximately $35K in late July. Downloads showed significant fluctuations, with a high of 9.3K in mid-August before dropping to 1.7K by the end of September. Active users followed a similar trend, peaking at 16.6K in mid-August and declining to 10.3K by the end of the quarter.
These insights demonstrate the varying performance trends of the top dynamic games in the Netherlands during Q3 2021. For more detailed analytics and insights, visit Sensor Tower.